Saturday, 15 October 2016
Clip analysis
The clip begins with the main character of the clip saying 'first clap' followed by the sound of a clap. She then exits a doorway wearing a blindfold and moves into the hall where a clock gong is sounded and she clumsily barges into a small table messing up the ornaments. This is likely to have been included to tell the audience along with showing them that she is playing a game. The use of a blindfold makes her appear vulnerable which is a point further pushed by the stumbling and banging into things. This is because if an antagonist was to appear she would not know and be at total risk of attack. After walking into the banister a tracking shot is used to follow her down the corridor which is when the second clap is sounded. There is then another tracking shot used where the camera faces the character who walks towards it (0.19-0.25) which is very effective and something that I am thinking of using in my final horror trailer. Once she has walked down the hall she enters a room with a large wardrobe at the back. The room is dim and dull with only a window providing light and a lot of the furniture is brown. The camera is set in the right corner of the room in an establishing shot. When the wardrobe doors eventually open, they are made to sound dark and creepy through the use of music and a loud creek. As she began approaching the open doors, she says 'I'm gunna get you now, I can hear you breathing'. This again suggests a threat to the audience and the music continues to play building up tension. The point of climax is reached when a child bursts in from around the doorway taunting that the mother was looking in the wrong place the whole time. The audience then fully realise that the claps were not those of the child but something else. The aim of this clip is to create a chilling feeling which I believe that it does well which is why we have selected it as the clip that we will be recreating.
Another thing that I have noticed about the clip is the characters predominantly red costume. Red is regularly used to symbolise danger leading the audience to believe that something bad is likely to happen to her.This is a carefully insert enigma code.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment