Friday, 28 October 2016

Monday, 17 October 2016

Prelim construction


To create out prelim all met up as a group and went to our decided setting (Aamina's house). We then met up with the models and reminded them of what they had to do shot by shot. We took it in turns to film different parts of the scene allowing each member of the group to feel comfortable behind the camera and each contribute to the clip.

 

Once the shots were all filmed we met up on a day that we had off of school to edit the footage. The clips were then all uploaded onto premiere and we sorted through the good and the bad. After doing this we then cropped them and added them in the correct order. The original clap scene did not feature any special cut transitions so we did not include any to make it as accurate as possible. Once this was completed we downloaded in some music and added in the clap sounds that we recorded separately on a phone. Finally we exported the video and then uploaded it onto youtube.

Saturday, 15 October 2016

Clip analysis



The clip begins with the main character of the clip saying 'first clap' followed by the sound of a clap. She then exits a doorway wearing a blindfold and moves into the hall where a clock gong is sounded and she clumsily barges into a  small table messing up the ornaments. This is likely to have been included to tell the audience along with showing them that she is playing  a game. The use of a blindfold makes her appear vulnerable which is a point further pushed by the stumbling and banging into things. This is because if an antagonist was to appear she would not know and be at total risk of attack. After walking into the banister a tracking shot is used to follow her down the corridor which is when the second clap is sounded. There is then another tracking shot used where the camera faces the character who walks towards it (0.19-0.25) which is very effective and something that I am thinking of using in my final  horror trailer. Once she has walked down the hall she enters a room with a large wardrobe at the back. The room is dim and dull with only a window providing light and a lot of the furniture is brown. The camera is set in the right corner of the room in an establishing shot. When the wardrobe doors eventually open, they are made to sound dark and creepy through the use of music and a loud creek. As she began approaching the open doors, she says 'I'm gunna get you now, I can hear you breathing'. This again suggests a threat to the audience and the music continues to play building up tension. The point of climax is reached when a child bursts in from around the doorway taunting that the mother was looking in the wrong place the whole time. The audience then fully realise that the claps were not those of  the child but something else. The aim of this clip is to create a chilling feeling which I believe that it does well  which is why we have selected it as the clip that we will be recreating.

Another thing that I have noticed about the clip is the characters predominantly red costume. Red is regularly used to symbolise danger leading the audience to believe that something bad is likely to happen to her.This is  a carefully insert enigma code.

Friday, 14 October 2016

Prelim planning

For our prelim we are recreating the clap scene in the Conjuring as it is simple enough to recreate in the locations we have available to us while still being effective.
The first thing that we did after watching the clip was come up with a storyboard of all the shots in the clip. We drew, described and timed each of these shots so that we could recreate the scene as accurately as possible.





To sort out our shooting schedule we first worked out which lessons who had free for us to work on our prelim in. The green colouring shows when we all have free periods while the purple shows our media lessons and the orange shows when some of the group but not all are available to shoot or edit. 


We also came up with a prop list of different items and important furniture that appear in the clip that we are creating and a suitable location to do filming.